Monthly Archives: April 2013

Reactor heart (RH) already has a working crafting system. Finally it will be possible to use minerals in the shipbuilding process. It’s a simple, swift and straightforward system designed to be entertaining and stimulate the creativity. The steps to craft anything are as follows:
  1.  Activate the crafting button: it will show up the panel with the items available to craft.
  2. Choose an item: Once we choose an item, the required resources to craft it will be taken out of the inventory and will be added the selected item.

 

The crafting panel has been devised to be adaptive, with different resolutions and with animated components. The inclusion of this graphic element in the UI, brings an attractive design inspired by the industrial mechanics imagery which has a connection with the crafting functional concept. The skin of the old inventory panel have been changed to follow the crafting panel’s aesthetic.

 

The resources requirements for each piece is still a work in progress. In addition, we have to design the definitive crafting scheme. Anyway, enjoy the video:

Conceptual image
The conceptual image is linked to an idea’s development whose elements try to define it in broad strokes. In the artistic creation field it’s quite common to use it as first resource to represent the idea.
In some way, it impress the essence with which the final realization, only keeping in mind the minimum basic aspects needed to be able to configure the mental image.
While it’s true that the conceptual image must be understood as the first draft; useful as an example of the full idea’s development, in some spheres of the plastic creation, the image,captured in any given format, becomes so relevant that it’s seen as a final work (conceptual art). Nonetheless, in most of cases, it keeps being part of the artists’ scratch pad, which is used to make note of their ideas, in a graphical way, and subsequently develop them.
Summarizing, we may conclude that:
 
The idea is the inspiration’s product. This one creates mental images that right after we can develop and capture in graphical images, giving as result the Conceptual image.
 
Imagen conceptual: Paisaje Planetario 1. © Francis Viña - www.reactorheart.com

Imagen conceptual: Paisaje Planetario 1.
© Francis Viña – www.reactorheart.com

 

The Draft and the Sketch

Draft:
 
The first note made in the draw is called draft. The draft tries to simplify the idea, in this sense it’s closely related with the conceptual image, even to the extent of treating them as homonyms. Within the representation context, it doesn’t offer an accurate depiction of the product but an schematic approach of the idea. Thus, visual and primary appealing prevail over the figure’s proportions.
 
Bosquejos en editor de pixel y técnica tradicional grafito. © Francis Viña - www.reactorheart.com

Bosquejos en editor de pixel y técnica tradicional grafito.
© Francis Viña – www.reactorheart.com

The draft execution, in traditional art, is easily identified since it is carried out by mean of pencil, ballpen, fountain pen, and so forth; done on paper, without rejecting the digital tools (Image processing programs, vector graphics editors, pixel art creation apps, etc.), essential today, given his versatility and fast response in graphics generation, mostly due to printing methods, as well as the fact of being able to publish on internet using compatible image file formats.
Bosquejos en editor de pixel y técnica tradicional grafito. © Francis Viña - www.reactorheart.com

Bosquejos en editor de pixel y técnica tradicional grafito.
© Francis Viña – www.reactorheart.com

 
Sketch:
 
If the draft provides a slight vision of what the artists have in mind, the sketch brings a more detailed and refined idea. And that’s the reason why is considered things like shading, lighting, colour, texture,etc. And also its own composition in comparison to the final format in which it will be made. The sketch is intended to show unbiased and decisive information of the work to be represented. Nevertheless, it is subject to future modifications that may appear during the creative process. Regarding the realization, the tools and means are the same as the ones described in the previous section.
The sketch as a resource belongs to the set of universal instruments to express ideas. Thus, it is obvious its use in the videogames graphics’ creation.
 
Bocetos: Técnica bolígrafo. © Francis Viña - www.reactorheart.com

Bocetos: Técnica bolígrafo.
© Francis Viña – www.reactorheart.com

 
One of the current plastic trends in this field, put us in a retro visual aesthetic,where the usage of pixelated images coexists among others with a degree of realism by far higher and with much more graphic power. It’s not surprising the boom of tutorials explaining, with a wealth of detail, the exclusive techniques to create high quality sprites. In this sense, we can observe how the sketch can be straight rendered by means of specialized computer applications on the pixel art technique or on image processing.
 2Articulo Pixel Conceptual Art

CalimoComposicion ComposicionMineralesPixel

 

Hi everybody,
This time, with the typical set of screenshots, I bring a video that offers details about the features present in Reactor Heart so far. Likewise, the following changelog summarize these features available in the current pre-alpha version:
  • Now the engines can be rotated.
  • The characters displays animations when walking to any direction.
  • Jawkings are set up automatically along with the terrain generation.
  • Now the engine got a fire animation when started.
  • Improve in the interface effects. Giving a much better user experience.
  • An error block shows up whenever a regular block is not placed properly.
  • Optimized  terrain generation algorithm (9s to 0.2s)
  • Added the piece “ship tip” to the inventory to set it up independently.
  • Added the sound system with some samples.
  • Now the prefabs’ editor  precompute the structure to accelerate the arrangement process.

 

Screenshot488783Screenshot338342

BocetosPA2-1BocetosPA2-4